Commit graph

628 commits

Author SHA1 Message Date
9787af9c42 fix party avatar to use shared image utilities 2025-12-13 21:50:25 -08:00
c57f84b1b4 fix avatar images to respect remote/local hosting config 2025-12-13 21:49:14 -08:00
da7299625c misc type and style fixes 2025-12-13 21:25:02 -08:00
70df592890 fix svelecte event handling for svelte 5 2025-12-13 21:24:31 -08:00
aee62522e9 redesign profile header with gamertag + gbf profile link 2025-12-13 21:24:09 -08:00
e5dec76a84 fix image paths for production (use AWS URLs) 2025-12-13 20:58:34 -08:00
60cbc03edf select/multiselect: remove hover shadow, use elemental checkmarks 2025-12-13 20:58:30 -08:00
20dabc5aa1 collection page card styling + contained filters 2025-12-13 20:58:20 -08:00
c54c959522 rework ModalFooter to use action props
- onCancel callback with fixed "Nevermind" label
- optional primaryAction object (label, onclick, destructive, disabled)
- optional left snippet for custom content
2025-12-13 20:02:25 -08:00
7dae71965a extract DeleteTeamDialog component 2025-12-13 20:02:18 -08:00
492307530a fix nav highlight for profile sub-routes 2025-12-13 20:02:14 -08:00
013c1b5eb2 add invite to crew action on user profiles
officers can invite users without a crew via context menu
2025-12-13 18:07:11 -08:00
d2c16d908d add invitation notifications to nav
badge on profile icon + dropdown item to open invitations modal
2025-12-13 18:07:06 -08:00
c9f31f9059 add crew invitation modals
- InvitationsModal: view/accept/decline pending invitations
- InviteUserModal: confirm invite from profile page
- ScoutUserModal: search users by username to invite
2025-12-13 18:07:02 -08:00
27a98274c1 add NotificationBadge component
reusable red dot/count badge for notifications
2025-12-13 18:06:56 -08:00
789494e773 migrate dialog consumers to ModalHeader/Body/Footer pattern 2025-12-13 14:55:46 -08:00
a3c5676c4c add missing type props: dates, wiki links, editKey, gw stats 2025-12-13 14:55:40 -08:00
6f16b41d35 misc: util tweaks, database page fixes, mock updates 2025-12-13 14:35:29 -08:00
46d48132bd sidebar: fix proficiency list spacing 2025-12-13 14:35:25 -08:00
47563634b3 nav: add crew link and gw-events database link 2025-12-13 14:34:49 -08:00
b5d0b7c0e7 collection panes: add delete action, fix edit mode state
- add remove from collection with confirmation
- sidebar overflow menu for delete action
- better tracking of which item is selected to avoid state bugs
2025-12-13 14:34:40 -08:00
7558aef509 edit panes: remove footer buttons, export save() for header
parent components now call save() from sidebar header action
instead of embedded cancel/save buttons
2025-12-13 14:34:30 -08:00
4418157ca0 refactor modal components to use header/body/footer pattern
UserSettingsModal now uses ModalHeader, ModalBody, ModalFooter.
Dialog simplified. Button tweaks.
2025-12-13 14:34:20 -08:00
aee0690b2d add crew UI components, store, queries, and mutations 2025-12-04 03:03:27 -08:00
32af6a7788 crew members page improvements
- edit join date dialog
- add phantom with join date
- dropdown menus for member actions
- disable scout when roster full (30)
- invalidate gw queries on join date change
2025-12-04 03:03:04 -08:00
f4d04a7073 gw event page improvements
- total honors instead of total score
- muted style for players with existing scores
- by-event score endpoints
2025-12-04 03:02:58 -08:00
e7dfca992a add muted and suffixSnippet props to Select component 2025-12-04 03:02:51 -08:00
0a2a3894bf Add sync from collection menu and highlight owned items in search
- Party.svelte: Add 'Sync from collection' to overflow menu for parties
  with linked collection items, with proper menu grouping
- SearchContent.svelte: Highlight items user owns in 'All Items' mode
  with subtle green background and checkmark indicator
2025-12-03 23:24:30 -08:00
f5d0bbe7da Add sync UI to Party and edit sidebars
- Party.svelte: Pass authUserId to openSearchSidebar, link collection
  items when adding to party via collectionId
- DetailsSidebar: Show sync banner for out-of-sync items, add sync
  functionality for characters, weapons, and summons
- EditCharacterSidebar/EditWeaponSidebar: Add sync banner and button
  for items linked to collection
- party.ts types: Add collectionId and outOfSync fields to grid types
2025-12-03 23:13:59 -08:00
bf2bf8663f add search mode toggle for collection items 2025-12-03 22:58:46 -08:00
43f9f37ccc add sync mutations for grid items 2025-12-03 22:52:31 -08:00
48121612fc add collection refs and sync methods to frontend types and adapters 2025-12-03 22:51:23 -08:00
7c93cf8aab fix skill lookup for slots 3-4 by matching skill group 2025-12-03 21:10:22 -08:00
3f13f16998 add artifact header with wide image and relief background 2025-12-03 21:05:42 -08:00
ff4b63a542 show remaining chars counter only when near limit 2025-12-03 20:52:14 -08:00
edbfd14843 tweak DetailRow min-width, fix DisclosureRow label wrapping 2025-12-03 20:52:09 -08:00
8759afb83c fix infinite loop in sidebar action effects with untrack 2025-12-03 20:52:03 -08:00
eaae29f007 simplify artifact mutation, remove optimistic update 2025-12-03 20:51:58 -08:00
5bac8a0b53 add element-based styling to modifier selection 2025-12-03 20:51:52 -08:00
dc4c2c3117 move artifact image/name to header, use DetailRows for skills 2025-12-03 20:51:16 -08:00
ee2e51affd add image support to sidebar header 2025-12-03 20:51:10 -08:00
399480db9f put grade recommendation reason inline with action badge 2025-12-03 20:51:05 -08:00
91b2a61ac9 simplify skill display to value-only, highlight max rolls in element color 2025-12-03 20:50:59 -08:00
f55303039c auto-redistribute skill levels when artifact level changes 2025-12-03 20:50:53 -08:00
f34f2c4dc9 show calculated skill values in dropdown, add level constraints 2025-12-03 20:50:47 -08:00
4b2d1b7dc0 add calculateSkillDisplayValue helper for artifact skills 2025-12-03 20:50:42 -08:00
ea09f325a0 fix slider value handling and track width
- Use single value instead of array for type="single" slider
- Pass onValueChange directly without array wrapping
- Use flex-grow: 1 for track width instead of width: 100%
2025-12-03 18:50:11 -08:00
8ddfe58369 fix slider range width by adding track wrapper element
The bits-ui Slider.Range component needs to be inside a proper
track element for the range fill to display correctly. Added a
span wrapper with slider-track class and updated styles.
2025-12-03 18:45:53 -08:00
23b1d091f5 add Slider component with elemental styling for level selection 2025-12-03 18:41:04 -08:00
a1bc125521 add element-ghost button variant for sidebar header 2025-12-03 18:33:56 -08:00
9b59a22a43 stretch header buttons to fill height, add gap between accessories 2025-12-03 18:25:24 -08:00
f5f7743055 move delete to detail pane overflow, add disabled save button to edit 2025-12-03 18:20:13 -08:00
db71e6dc80 add overflow menu support to pane stack 2025-12-03 18:20:09 -08:00
100f506c44 move add artifact button to header as elemental button 2025-12-03 18:11:34 -08:00
99644c1730 use color dots instead of images for element dropdown 2025-12-03 18:08:15 -08:00
3527bc820f make Edit button elemental based on artifact element 2025-12-03 18:08:08 -08:00
abf7a36d8a remove translateY(1px) from button active state 2025-12-03 18:07:59 -08:00
b047552d7d fix infinite loop: use onMount instead of $effect for sidebar action 2025-12-03 17:57:50 -08:00
34821aa487 split artifact pane into detail and edit views
- CollectionArtifactDetailPane: read-only view with Edit button in header
- CollectionArtifactEditPane: editable form pushed onto pane stack
- ArtifactSkillDisplay: new read-only skill display component
2025-12-03 17:54:18 -08:00
190e2140b1 artifact images: add square/wide variants
use artifact-square for thumbnails, artifact-wide for grid display.
defaults to square for backwards compat.
2025-12-03 17:44:01 -08:00
f23779b664 pane stack: each pane is now its own card
move card styling (bg, radius, shadow, border) from sidebar
container to individual panes so they visually stack as
separate cards. behind pane peeks out from the left.
2025-12-03 17:38:53 -08:00
df045ecd2b add AddArtifactSidebar for collection artifacts
flow: proficiency -> element (color dots) -> artifact dropdown
(filtered by proficiency) -> level/nickname -> skills config
using pane stack for iOS-style navigation
2025-12-03 17:14:26 -08:00
ed32b7e924 add color dot support to Select component 2025-12-03 17:14:19 -08:00
e595196172 clean up debug logs from skill filtering investigation 2025-12-03 17:14:05 -08:00
9bdcc7818b remove polarity indicator from skill list 2025-12-03 17:14:01 -08:00
a29cdbb454 fix cache key to include query params
was generating same cache key for /artifact_skills and
/artifact_skills?group=group_i causing filtered requests
to return cached unfiltered results
2025-12-03 17:13:54 -08:00
644c596173 fix Icon import path in DisclosureRow 2025-12-03 16:33:47 -08:00
122b07e827 fix edit sidebars to use pane stack push/pop 2025-12-03 16:33:16 -08:00
a02db87988 fix @const placement in PaneStack 2025-12-03 16:28:26 -08:00
e502c8128d add artifact validation utilities 2025-12-03 16:23:58 -08:00
2b572d07a7 add artifact selection components for pane stack 2025-12-03 16:22:33 -08:00
e7354479f7 add artifact section to TeamView sidebar 2025-12-03 16:20:31 -08:00
ef22bcb6c1 add artifact indicator icon next to character name 2025-12-03 16:18:48 -08:00
52660f3fb1 add collection artifact feature (cards, rows, pane, route)
- CollectionArtifactCard for grid view
- CollectionArtifactRow for list view
- CollectionArtifactPane for sidebar details
- artifacts collection page with filters and infinite scroll
- getArtifactImage util
- update collection layout for artifacts tab
2025-12-03 16:17:15 -08:00
3a41adc4f2 add artifact UI components for phase 4
- DisclosureRow: iOS-style disclosure row for navigation
- ArtifactSkillRow: shows skill with modifiers and level/value controls
- ArtifactModifierList: selectable list of skills by polarity
- ArtifactGradeDisplay: shows letter grade, breakdown, recommendation
- ArtifactEditPane: main edit pane combining base props, skills, grade
2025-12-03 16:08:17 -08:00
ab1243190b add artifact queries and mutations
- artifactQueries: reference data (cached 1hr), collection infinite, skills by slot
- artifactKeys: cache invalidation helpers
- mutations: collection CRUD, grid CRUD, equip, and grading
2025-12-03 15:59:19 -08:00
1e708e1064 add artifact adapter for API communication
covers reference data, collection artifacts, grid artifacts,
and stateless grading endpoints.
2025-12-03 15:57:29 -08:00
d907e32d12 integrate pane stack into sidebar store
sidebar now uses PaneStackStore internally - openWithComponent
creates root pane, and child components can push/pop via context.
simplified Sidebar.svelte to render PaneStack when stack has items.
2025-12-03 15:55:47 -08:00
096214bc52 add artifact types and add artifact field to GridCharacter 2025-12-03 15:49:16 -08:00
84e1fb4a8a add pane stack store and component for ios-style navigation 2025-12-03 15:47:34 -08:00
108b662e33 make weapon series flags non-optional in type 2025-12-03 12:33:46 -08:00
ab4c8058f4 add ... dropdown to database nav with weapon series link 2025-12-03 12:33:42 -08:00
0259a8ad68 update test mocks to use WeaponSeriesRef 2025-12-03 11:59:40 -08:00
166ef8ff6f update conflict dialog and database pages for series objects 2025-12-03 11:59:31 -08:00
139e602808 fetch weapon series from API in collection filters 2025-12-03 11:59:26 -08:00
a251240331 complete handleSave for weapon modifiers, update key select to use slug 2025-12-03 11:59:16 -08:00
c5f6963ca7 update search and party schemas for weapon series objects 2025-12-03 11:59:12 -08:00
23a2481190 update entity adapter to use seriesSlug, add weapon series CRUD methods 2025-12-03 11:59:07 -08:00
745c162529 remove legacy integer series fallbacks from utils 2025-12-03 11:59:02 -08:00
a8d97479ff update Weapon.series to use WeaponSeriesRef, remove unused type files 2025-12-03 11:58:58 -08:00
58d8899075 add WeaponSeriesRef type definitions 2025-12-03 11:58:54 -08:00
a580f179e1 clean up error handling in add modal 2025-12-03 10:51:17 -08:00
5db9181afc left-align uncap indicators in cells 2025-12-03 10:50:41 -08:00
f54c5f012e improve collection row layouts
- wrap thumbnail + name in core-info container
- use layout tokens for border radius
- add proficiency column to weapon rows
- wider thumbnails, consistent sizing
2025-12-03 10:50:36 -08:00
6d8e1849eb add viewMode store for grid/list toggle persistence 2025-12-03 10:50:29 -08:00
e0a41102fd fix infinite scroll pagination in collection queries
use pageParam instead of response.page (which was undefined)
2025-12-03 09:03:52 -08:00
debf502a6c use batch endpoints for collection add operations
single request instead of one per item
2025-12-03 09:03:47 -08:00
c37c4f0101 fix request cancellation issue in batch add weapons/summons
The addWeapons/addSummons methods were using Promise.all with Array.fill()
which created arrays where all elements referenced the same object. This
caused the request deduplication logic in BaseAdapter to cancel previous
requests since they all had the same body/requestId.

Fix:
- Use Array.from() with spread to create unique object instances
- Execute requests sequentially to avoid deduplication conflicts
- Improve error handling in AddToCollectionModal to filter CancelledErrors
2025-12-03 07:37:03 -08:00
d9dd8f58ee fix Svelte 5 event modifier syntax in selectable components
Replace deprecated onclick|stopPropagation with onclick={(e) => e.stopPropagation()}
2025-12-03 07:31:32 -08:00
60947a7911 add detail and edit panes for weapon/summon collections
- WeaponEditPane: edit component with uncap, transcendence, element,
  weapon keys, AX skills, and awakening support
- SummonEditPane: simple edit component with uncap and transcendence
- CollectionWeaponPane: full detail pane with Info/My Collection tabs
- CollectionSummonPane: full detail pane with Info/My Collection tabs
2025-12-03 07:26:53 -08:00
033bc1c8f7 add collection display components for weapons and summons
- CollectionWeaponCard: grid view with uncap indicator and transcendence
- CollectionWeaponRow: list view with element, uncap, and awakening/keys info
- CollectionSummonCard: grid view with uncap indicator
- CollectionSummonRow: list view with element and uncap info
2025-12-03 07:21:53 -08:00
957dd16e5e add quantity counter and selectable components for weapons/summons
- QuantityCounter: +/- buttons for multi-copy selection
- SelectableWeaponCard/Row: weapon selection with quantity
- SelectableSummonCard/Row: summon selection with quantity
- AddToCollectionModal: support entityType prop, Map for quantities
- CollectionFilters: entityType-aware filter visibility
2025-12-03 07:19:04 -08:00
13a3905776 add batch weapon/summon methods to collection adapter and mutations 2025-12-03 07:14:30 -08:00
a2e0015a85 minor cleanup: remove unused import, add font-tiny variable 2025-12-02 17:19:49 -08:00
5e5d9e93ec refactor CollectionCharacterPane: use DetailSections, fix reactivity on char switch 2025-12-02 17:19:45 -08:00
0f46960de6 add uncap level editing to CharacterEditPane 2025-12-02 17:19:41 -08:00
2a4789c72a add empty state support to DetailsSection 2025-12-02 17:19:38 -08:00
000cfd2332 add setAction/clearAction to sidebar store for dynamic header buttons 2025-12-02 17:19:34 -08:00
cc2b2c1f95 convert collection filters from buttons to dropdowns 2025-12-02 17:19:31 -08:00
9f18ff0a4d add small size variant to segmented control 2025-12-02 17:19:22 -08:00
6f21018bca add MultiSelect component, refactor Select for consistency 2025-12-02 17:19:19 -08:00
d053a9377e add race/proficiency/gender to CollectionFilters type 2025-12-02 15:32:11 -08:00
4bbe2ed188 simplify collection page to single code path
- use unified api for all users (no owner/viewer branching)
- remove client-side filtering (api handles it)
- pass userId to AddToCollectionModal
2025-12-02 15:31:58 -08:00
b8a48771dd update collection adapter/queries for unified api
- add userId param to list methods
- remove public collection methods (now unified)
- update query keys to include userId
2025-12-02 15:31:46 -08:00
35b0560749 add ProfileHeader component, add collection link to profile nav 2025-12-02 15:07:01 -08:00
a6a0a38d75 fix collection modal search: use query factory pattern, remove broken debounce 2025-12-02 15:06:47 -08:00
491026399f fix search api: wrap body in search key, use X-Per-Page header, 50 per page 2025-12-02 15:06:38 -08:00
7808c75452 fix cache key generation for POST requests with object bodies 2025-12-02 15:06:33 -08:00
a664d41e63 fix character card aspect ratio to match actual image dimensions
Character grid images are 280x160 (7:4 ratio, wider than tall).
The previous ratio was inverted. Now using 100px width with correct
aspect-ratio: 280/160.
2025-12-02 11:35:00 -08:00
408f729976 switch modal results grid to flexbox for better layout
Use flexbox with fixed-width cards (70px) instead of CSS Grid. This
prevents excessive vertical spacing when using tall aspect ratio items.
2025-12-02 11:32:04 -08:00
7de75ec8d0 fix character card aspect ratio and duplicate key error
- Use proper 16:33 aspect ratio for character cards instead of square
- Change object-fit from cover to contain to prevent cropping
- Deduplicate search results across pages to prevent duplicate key errors
2025-12-02 11:31:09 -08:00
d107d56f82 fix collection nav link to point to user's collection
The Collection nav link now points to /{username}/collection/characters
instead of /collection. Also updates isNavSelected to properly detect
when on any collection page.
2025-12-02 11:29:09 -08:00
2aa961b5e6 refactor EditCharacterSidebar to use shared CharacterEditPane
Reduces ~240 lines to ~85 lines by using the shared CharacterEditPane
component for edit controls. Both party grid and collection character
editing now use the same underlying UI component.
2025-12-02 11:26:23 -08:00
dea784780a add collection page route and character pane components
- Add collection route structure at [username]/collection/characters
- Create CharacterEditPane as shared component for character customizations
- Create CollectionCharacterPane with Info and My Collection tabs
- Add character grid with filters and infinite scroll
- Fix CollectionFilters a11y warnings
2025-12-02 09:43:31 -08:00
a9de4a60c0 add AddToCollectionModal and SelectableCharacterCard
Large modal for batch-selecting characters to add to collection.
Features server-side search, filtering, multi-select with visual
feedback, and "X selected" link to filter to selection only.
2025-12-02 09:32:28 -08:00
8f28ad8d8f add Dialog large size variant and CollectionFilters
Dialog now supports size='large' for 90vw/85vh modals.
CollectionFilters provides reusable filter controls for
element, rarity, season, series, race, proficiency, gender.
2025-12-02 09:30:31 -08:00
60ac5d4ab2 add collection API layer
Types, adapter, queries, and mutations for managing user collections
(characters, weapons, summons, job accessories). Supports both private
collection management and public collection viewing with privacy.
2025-12-02 09:28:22 -08:00
51db7f7604 remove redundant settings page 2025-12-02 08:52:08 -08:00
8912696a08 add element selector to user settings modal 2025-12-02 08:52:02 -08:00
be92eba4aa fix user settings API to match rails backend params 2025-12-02 08:51:57 -08:00
13f78e4bf8 switch to dynamic font loading from env
loads fonts from AWS S3 when PUBLIC_SIERO_IMG_URL is set,
otherwise falls back to local /fonts directory
2025-12-02 08:39:28 -08:00
513c7660f5 add svelte-sonner for toast notifications 2025-12-02 06:54:12 -08:00
23ae7f70ba add promotions to summon database views 2025-12-02 05:25:56 -08:00
8c45c21939 add promotions to weapon database views 2025-12-02 05:25:49 -08:00
cf694bb1ce add season, series, gacha_available, recruited_by to character database views 2025-12-02 05:25:43 -08:00
96f040a91b add CheckboxGroup component for multiselect fields 2025-12-02 05:25:35 -08:00
f26d3e3883 add season, series, promotions filters to search adapter 2025-12-02 05:25:29 -08:00
67b87c7d1b add season, series, promotions to entity types 2025-12-02 05:25:23 -08:00
b6db09bcc4 add formal promotion to enums 2025-12-02 05:25:10 -08:00
afb81e0f55 add nicknames, links sections to entity detail pages; show recruits in weapon metadata 2025-12-02 02:15:03 -08:00
28aa547c89 fix: summon granblueId binding in edit mode 2025-12-02 01:28:16 -08:00
6683a9e53a import pages: add wiki_raw to payload, misc fixes 2025-12-02 01:25:28 -08:00
5edcf6473a cleanup: remove unused CharacterImagesSection, tweak metadata 2025-12-02 01:25:23 -08:00
38762c8946 add image download buttons to detail scaffold 2025-12-02 01:25:18 -08:00
2771e202cb add CopyableText component for raw data tab 2025-12-02 01:25:14 -08:00
dea02ef359 fix ougiRatio display - access nested object properties 2025-12-02 01:24:57 -08:00
da26645df0 add DatePicker component with type='date' support 2025-12-02 01:24:36 -08:00
64e50e1b50 add batch import button to database index pages 2025-12-02 00:08:47 -08:00
1ea0eee86c add suggestion props to all database section components 2025-12-01 23:52:06 -08:00
bba78d5781 feat: add suggestion UI components for batch import
- SuggestionBadge: sparkle icon with tooltip for accept/dismiss actions
- SuggestionDetailItem: detail item wrapper with suggestion badge support
- TabbedEntitySelector: entity image grid for batch selection

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 23:43:56 -08:00
b28ba551de add batch preview adapter methods 2025-12-01 23:40:55 -08:00
1cbcd91f94 entity adapter: add raw data fetch methods 2025-12-01 09:54:39 -08:00
be75fcbcbd database detail pages: add Info/Images/Raw tabs 2025-12-01 09:54:35 -08:00
395a5c166f SegmentedControl: add size prop (default/small) 2025-12-01 09:54:06 -08:00
7a57680ec1 use ElementLabel/ProficiencyLabel, show all fields in detail pages 2025-12-01 08:35:34 -08:00
371cb7d102 fix: use camelCase granblueId in view mode 2025-12-01 08:35:30 -08:00
20705cc3b2 SegmentedControl: only fire onValueChange on actual changes
Prevents onValueChange from firing during initialization, which
caused pushState errors before router was ready.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 05:02:56 -08:00
83b18645c8 fix: guard pushState until router is initialized 2025-12-01 04:59:16 -08:00
4fda863339 fix: use pushState + popstate for instant tab switching 2025-12-01 04:57:22 -08:00
21bda28910 fix: always use explicit tab path in URL 2025-12-01 04:36:17 -08:00
5063e8e73c fix: use goto() instead of pushState for tab URL sync 2025-12-01 04:33:28 -08:00
af27f0fbbc add URL-based tab routing with pushState sync 2025-12-01 04:29:21 -08:00
5b0d41a020 move teams/[id] route into [[tab=tab]] optional segment 2025-12-01 04:27:42 -08:00
a9dcbd18f8 DetailItem: adjust padding and remove hover styles 2025-12-01 04:11:22 -08:00
068d9f0991 weapons: auto-update max level/skill based on uncap 2025-12-01 04:10:45 -08:00
dea8a3bc24 weapons: move extra/limit/ax to taxonomy, fix uncap stars 2025-12-01 04:10:41 -08:00
c2b2de9e96 TagInput: add contained prop with max-width 2025-12-01 04:10:36 -08:00
179cc13725 adapters: add update methods for characters, weapons, and summons
Add updateCharacter(), updateSummon(), and updateWeapon() methods to
entity adapter. Each method uses PATCH and clears the entity cache
after successful update.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:24:15 -08:00
7a86790670 weapons: add recruits character search field
Add CharacterTypeahead component for async character search using Svelecte.
The component debounces input and queries the search API for matching
characters. Added recruits field to weapon creation page.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:17:17 -08:00
0d0163edec characters: add nicknames to creation page
Backfill nicknames support to character creation page:
- Add nicknamesEn and nicknamesJp fields to editData
- Import and use TagInput component for nickname entry
- Add nicknames section to form UI
- Update CreateCharacterPayload interface with nickname fields

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:10:31 -08:00
fdc50906dc weapons: add creation page and update section components
Create /database/weapons/new route with full weapon creation form:
- Granblue ID validation
- Basic info (name, rarity)
- Uncap settings with cascade logic (Transcendence → ULB → FLB)
- Taxonomy (element, proficiency, series, new_series)
- Stats (HP/ATK with FLB/ULB variants)
- Caps (max_level, max_skill_level, max_awakening_level)
- Nicknames via TagInput
- Dates and external links

Update section components:
- WeaponUncapSection: Add cascade logic, extra/limit/ax fields
- WeaponTaxonomySection: Add series dropdowns with options
- WeaponStatsSection: Add ULB stats, caps section

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:08:52 -08:00
901fd5a157 weapons: add frontend adapter methods and interfaces
Add weapon creation infrastructure to entity adapter:
- WeaponValidationResult interface for validation response
- CreateWeaponPayload interface for weapon creation
- WeaponDownloadStatus interface for download status
- validateWeaponGranblueId() method
- createWeapon() method
- downloadWeaponImages() method
- getWeaponDownloadStatus() method

Also add getWeaponSeriesOptions() utility function.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:06:04 -08:00
1fa6429749 summons: add creation page and section components
- /database/summons/new route with full form
- UncapSection with FLB/ULB/Transcendence cascade
- TaxonomySection with element and series
- StatsSection with HP/ATK at all uncap levels
- Nicknames via TagInput component
- getSummonMaxUncapLevel() utility function

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:00:58 -08:00
4973643ee6 entity adapter: add summon creation methods
- SummonValidationResult, CreateSummonPayload, SummonDownloadStatus types
- validateSummonGranblueId(), createSummon(), downloadSummonImages(), getSummonDownloadStatus()
- Matches character creation pattern

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 02:44:45 -08:00
fbe43490d7 ui: add TagInput component for nicknames
- Chip/tag style input for string arrays
- Add/remove tags with Enter or comma
- Backspace removes last tag when input empty
- Supports label, error, maxTags, disabled

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 02:43:44 -08:00
39b1ed9f64 nav: context-aware New button for database routes
- Show "New character/weapon/summon" pill button on database pages
- Keep existing circular + button for team creation elsewhere

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 02:27:47 -08:00
43c291327c components: use centralized image URL helpers 2025-12-01 02:26:29 -08:00
e9463ae5ba api config: add getImageBaseUrl, fix api path for prod/dev 2025-12-01 02:26:16 -08:00
19a2b9e77f utils: use getBasePath for image URLs 2025-12-01 02:26:08 -08:00
220432b40a entity adapter: expand CreateCharacterPayload with all fields 2025-12-01 02:25:52 -08:00
754d5a633c new character page: add all fields, uncap cascade logic, validation 2025-12-01 02:25:46 -08:00
28ad2fb37e DetailItem: add sublabel, width, onchange props; Input: add validation state 2025-12-01 02:25:41 -08:00
e9ba90d656 add image download section to character edit page
- new CharacterImagesSection component
- download button with progress polling
- force re-download option
- status display with progress bar
2025-12-01 00:57:03 -08:00
5f5b579ff0 add /database/characters/new page + API methods
- new page with granblue_id validation
- role check (>= 7) on server
- API methods: validate, create, download images
- permanent edit mode with create button
2025-12-01 00:55:53 -08:00
b58cbbe72f refactor character edit page to use section components
- use DetailScaffold wrapper
- extract metadata, uncap, taxonomy, stats sections
- standardize field naming (camelCase)
- add element-themed checkboxes
2025-12-01 00:52:12 -08:00
1024e155c3 fix button: no translate on circular, fix elemental hover colors 2025-12-01 00:22:52 -08:00
a262388fc7 fix api path for prod (/v1) vs dev (/api/v1) 2025-11-30 23:34:32 -08:00
d412e760ab nav: show register/login when logged out, move guides/collection to menu 2025-11-30 23:16:04 -08:00
7e02884941 input: add no1password prop, tweak counter styling 2025-11-30 23:16:00 -08:00
f79e3f2a10 update auth store redirect to /auth/login 2025-11-30 22:29:08 -08:00
a1bcb0e523 update Navigation login link to /auth/login 2025-11-30 22:29:08 -08:00
06dd832ada add AuthCard component for auth pages 2025-11-30 22:26:25 -08:00
33fa9f9c9c reset fieldset border/padding/margin in Input component 2025-11-30 22:26:25 -08:00
af659b9760 components: update party and character components 2025-11-30 20:06:44 -08:00
c3ed9b2885 api: update entity adapter and queries 2025-11-30 20:06:40 -08:00
db5bfe9f7f sidebar: remove unused modification components 2025-11-30 20:06:36 -08:00
a858877545 sidebar: refactor details components 2025-11-30 20:06:31 -08:00
47885b1429 sidebar: wire up edit sidebars in openDetailsSidebar feature 2025-11-30 20:06:26 -08:00
8ac9dea2d3 sidebar: add EditCharacterSidebar and EditWeaponSidebar 2025-11-30 20:06:21 -08:00
4f132f9947 sidebar: add edit form components for character/weapon modifications 2025-11-30 20:06:15 -08:00
ad10d3fe73 stores: add partyStore for character/weapon updates 2025-11-30 20:06:09 -08:00
393bbdbcb0 sidebar: add MasteryRow component for rings/earring selects 2025-11-30 20:06:04 -08:00
5784b9638d sidebar: add DetailRow and DetailsSection components 2025-11-30 20:05:59 -08:00
c0dc3d0bc1 utils: update grid helpers and modification utilities 2025-11-30 20:05:54 -08:00
8bfa31d925 types: add NO_AWAKENING sentinel and update entity types 2025-11-30 20:05:50 -08:00
c1974c1d40 data: add ax skill definitions 2025-11-30 20:05:46 -08:00
f815ca4f30 ui: update Input, Select, Button, Sidebar components 2025-11-30 20:05:42 -08:00
5df563198b fix: render related characters 2025-11-30 14:57:43 -08:00
d5a22baa0a use Checkbox component in database edit pages with element theming 2025-11-30 13:59:45 -08:00
b8ad70229d fix database dropdown item rendering 2025-11-30 13:59:40 -08:00
3007aadbb0 sync pictureData with available profile images 2025-11-30 06:02:56 -08:00
7406f80edd use contained selects in settings modal 2025-11-30 06:02:56 -08:00
92e93309bf add typeahead component 2025-11-30 06:02:56 -08:00
66b03c9108 fix dropdown trigger props, add onClose alias to sidebar 2025-11-30 06:02:50 -08:00
fcc0a884f5 fix icon color inheritance, tweak select chevron 2025-11-30 06:02:50 -08:00
bc67d22c4b checkbox and switch theming with hover states 2025-11-30 06:02:50 -08:00
5e77bb3093 feat: add weapon series utility and i18n messages 2025-11-30 02:32:07 -08:00
8b078cdfd8 feat: add conflict dialog for duplicate characters/weapons 2025-11-30 02:32:03 -08:00
ff7199fbbb fix: add is-active state to weapon and summon units 2025-11-30 02:31:58 -08:00
d51fe03905 fix: character slot selection glow and empty protagonist
- character grid starts at position 1 (skip protagonist)
- add isEmptySelected state for glow on empty slots
- empty protagonist shows relief.png background only
2025-11-30 02:31:48 -08:00
18328e2d38 fix: party mutation parameter types
- favorite/unfavorite take shortcode string directly
- delete takes {id, shortcode} since API expects UUID
- remix takes shortcode string directly
- update spreads updates at top level
2025-11-30 02:31:42 -08:00
f346a73b61 fix: handle 204 No Content responses in base adapter 2025-11-30 02:31:37 -08:00
2275daec61 fix: PartySegmentedControl rep components now update reactively
The WeaponRep (and other rep components) weren't visually updating when
new items were added to the party. The issue was that Svelte's reactivity
wasn't properly propagating through the {#each} blocks.

Changes:
- PartySegmentedControl: Add derived values for party sub-properties to
  ensure reactivity propagates through snippet boundaries
- WeaponRep: Pre-compute rows as explicit $derived value and use keyed
  {#each} blocks for proper change detection

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-30 00:23:44 -08:00
f457343e26
Complete TanStack Query v6 migration (#445)
## Overview

Complete migration from service layer to TanStack Query v6 with
mutations, queries, and automatic cache management.

## What Was Completed

### Phase 1: Entity Queries & Database Pages 
- Created `entity.queries.ts` with query options for weapons,
characters, and summons
- Migrated all database detail pages to use TanStack Query with
`withInitialData()` pattern
- SSR with client-side hydration working correctly

### Phase 2: Server Load Cleanup 
- Removed PartyService dependency from teams detail server load
- Server loads now use adapters directly instead of service layer
- Cleaner separation of concerns

### Phase 3: Party.svelte Refactoring 
- Removed all PartyService, GridService, and ConflictService
dependencies
- Migrated to TanStack Query mutations for all operations:
  - Grid operations: create, update, delete, swap, move
  - Party operations: update, delete, remix, favorite, unfavorite
- Added swap/move mutations for drag-and-drop operations
- Automatic cache invalidation and query refetching

### Phase 4: Service Layer Removal 
- Deleted all service layer files (~1,345 lines removed):
  - `party.service.ts` (620 lines)
  - `grid.service.ts` (450 lines)
  - `conflict.service.ts` (120 lines)
  - `gridOperations.ts` (unused utility)
- Deleted empty `services/` directory
- Created utility functions for cross-cutting concerns:
  - `localId.ts`: Anonymous user local ID management
  - `editKeys.ts`: Edit key management for anonymous editing
  - `party-context.ts`: Extracted PartyContext type

### Phase 5: /teams/new Migration 
- Migrated party creation wizard to use TanStack Query mutations
- Replaced all direct adapter calls with mutations (7 locations)
- Maintains existing behavior and flow
- Automatic cache invalidation for newly created parties

## Benefits

### Performance
- Automatic request deduplication
- Better cache utilization across pages
- Background refetching for fresh data
- Optimistic updates for instant UI feedback

### Developer Experience
- Single source of truth for data fetching
- Consistent patterns across entire app
- Query devtools for debugging
- Less boilerplate code

### Code Quality
- ~1,088 net lines removed
- Simpler mental model (no service layer)
- Better TypeScript inference
- Easier to test

### Architecture
- **100% TanStack Query coverage** - no service layer, no direct adapter
calls
- Clear separation: UI ← Queries/Mutations ← Adapters ← API
- Automatic cache management
- Consistent mutation patterns everywhere

## Testing

All features verified:
- Party creation (anonymous & authenticated)
- Grid operations (add, remove, update, swap, move)
- Party operations (update, delete, remix, favorite)
- Cache invalidation across tabs
- Error handling and rollback
- SSR with hydration

## Files Modified

### Created (3)
- `src/lib/types/party-context.ts`
- `src/lib/utils/editKeys.ts`
- `src/lib/utils/localId.ts`

### Deleted (4)
- `src/lib/services/party.service.ts`
- `src/lib/services/grid.service.ts`
- `src/lib/services/conflict.service.ts`
- `src/lib/utils/gridOperations.ts`

### Modified (13)
- `src/lib/api/mutations/grid.mutations.ts`
- `src/lib/components/grids/CharacterGrid.svelte`
- `src/lib/components/grids/SummonGrid.svelte`
- `src/lib/components/grids/WeaponGrid.svelte`
- `src/lib/components/party/Party.svelte`
- `src/routes/teams/new/+page.svelte`
- Database entity pages (characters, weapons, summons)
- Other supporting files

## Migration Complete

This PR completes the TanStack Query migration. The entire application
now uses TanStack Query v6 for all data fetching and mutations, with
zero remaining service layer code.

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-11-29 22:32:15 -08:00
6ad3b65f7f chore: remove unused resource pattern files (Phase 3)
removed ~27kb of completely unused code:
- search.resource.svelte.ts and test (custom query pattern)
- party.resource.svelte.ts (deprecated, unused)
- job.resource.svelte.ts (unused)
- CLEANUP_PLAN.md (outdated)

all functionality replaced by TanStack Query patterns in phases 1 & 2
2025-11-29 03:39:50 -08:00
149f30c538
Make parties more DRY (#444)
We extracted utility functions from the Party.svelte component in order
to make things more DRY.
2025-11-29 03:29:28 -08:00
devin-ai-integration[bot]
f9bb43f214
feat: migrate components to TanStack Query v6 (Phase 2) (#442)
# feat: migrate components to TanStack Query v6 (Phase 2)

## Summary

This PR migrates 4 components from the custom
`createInfiniteScrollResource` pattern to TanStack Query v6's
`createInfiniteQuery`:

- **JobSkillSelectionSidebar** - Job skill search with infinite scroll
and category filtering
- **SearchContent** - Search modal for weapons/characters/summons with
element/rarity/proficiency filters
- **User Profile Page** (`[username]/+page.svelte`) - User's teams and
favorites with tab switching
- **Teams Explore Page** (`teams/explore/+page.svelte`) - Public teams
listing

All components now use:
- TanStack Query v6 infinite query pattern with thunk for reactivity
- `IsInViewport` from runed for intersection-based infinite scroll
- Debounced search (debounce the value, not the query)
- Proper loading, error, and empty states
- SSR integration with `initialData` pattern

## Updates since last revision

- **Fixed duplicate key error in SearchContent.svelte** - The API can
return the same item across multiple pages during infinite scroll (e.g.,
due to items being added/removed between page fetches). This caused
Svelte's keyed each block to throw `each_key_duplicate` errors. Fixed by
deduplicating results by `id` using a Map before rendering.

## Review & Testing Checklist for Human

This is a medium-risk change affecting core user-facing pages. Please
verify:

- [ ] **Infinite scroll works on all 4 pages** - Scroll to bottom and
verify more items load automatically
- [ ] **No duplicate items appear in search results** - After the fix,
scrolling through many pages of search results should not show
duplicates
- [ ] **SSR hydration** - Verify no flash of loading state on initial
page load (data should be pre-rendered)
- [ ] **User profile tab switching** - Test switching between "Teams"
and "Favorites" tabs; verify correct data loads
- [ ] **Search debouncing** - Type quickly in JobSkillSelectionSidebar
and SearchContent; verify queries aren't fired on every keystroke
- [ ] **Error states** - Simulate network failure and verify retry
button works

**Recommended Test Plan:**
1. Navigate to `/teams/explore` - verify teams load and infinite scroll
works
2. Navigate to a user profile page - verify teams load, switch to
favorites tab, verify favorites load
3. Open the search sidebar - search for weapons/characters/summons,
scroll through many pages, verify no duplicate key errors and no
duplicate items
4. Open job skill selection - search and filter skills, verify results

### Notes

- The Party component mutations migration (Follow-Up Prompt 5) was
deferred to a follow-up PR due to complexity
- Deprecated resource classes remain in codebase for now; removal
planned for separate PR
- Pre-existing paraglide module errors in build are unrelated to this PR
- Type assertions (`as unknown as`, `as any`) are used to handle
different query result structures between favorites and parties queries

**Link to Devin run:**
https://app.devin.ai/sessions/5aa7ea29edf34f569f95f13acee9e0d9
**Requested by:** Justin Edmund (justin@jedmund.com) / @jedmund

---------

Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
2025-11-29 01:11:24 -08:00
devin-ai-integration[bot]
5764161803
feat: add TanStack Query v6 integration with SSR support (#441)
## Summary

This PR establishes the foundation for migrating from custom Svelte 5
resource classes to TanStack Query v6 for server state management. It
adds:

**Query Options Factories** (in `src/lib/api/queries/`):
- `party.queries.ts` - Party fetching with infinite scroll support
- `job.queries.ts` - Job and skill queries with pagination
- `user.queries.ts` - User profile, parties, and favorites queries

**Mutation Configurations** (in `src/lib/api/mutations/`):
- `party.mutations.ts` - Party CRUD with cache invalidation
- `grid.mutations.ts` - Weapon/character/summon mutations with
optimistic updates
- `job.mutations.ts` - Job and skill update mutations

**Deprecation Notices**:
- Added `@deprecated` JSDoc to `search.resource.svelte.ts` and
`party.resource.svelte.ts` with migration examples

**SSR Integration** (Phase 4):
- Created `+layout.ts` to initialize QueryClient for SSR support
- Updated `+layout.svelte` to receive QueryClient from load function
- Added SSR utilities in `src/lib/query/ssr.ts`:
  - `withInitialData()` - for pages using +page.server.ts
- `prefetchQuery()` / `prefetchInfiniteQuery()` - for pages using
+page.ts
  - `setQueryData()` - for direct cache population
- Added documentation in `src/lib/query/README.md`

**Component Wiring Examples** (Phase 5):
- `JobSelectionSidebar.svelte` - Migrated from `createJobResource()` to
`createQuery(() => jobQueries.list())`. Demonstrates client-side query
pattern with automatic loading/error states.
- `teams/[id]/+page.svelte` - Added `withInitialData()` pattern for SSR
integration. Server-fetched party data is used as initial cache value
with background refetching support.

**Migration Guide**:
- Added `src/lib/query/MIGRATION.md` with follow-up prompts for
remaining component migrations (JobSkillSelectionSidebar, search modal,
user profile, teams explore, Party mutations, resource class removal)

## Updates Since Last Revision

Fixed TypeScript type errors in the TanStack Query integration:
- `party.queries.ts`: Made `total` and `perPage` optional in
`PartyPageResult` interface to match adapter return type
- `ssr.ts`: Fixed `withInitialData` to properly handle null values using
`NonNullable<TData>` return type
- `job.mutations.ts`: Fixed slot indexing by casting through `unknown`
to `keyof typeof updatedSkills`

Type checks now pass for all files modified in this PR (16 remaining
errors are pre-existing project issues unrelated to this PR - paraglide
modules not generated, hooks.ts implicit anys).

## Review & Testing Checklist for Human

- [ ] **Verify app loads correctly**: The `+layout.ts` and
`+layout.svelte` changes are critical path - confirm the app still
renders
- [ ] **Test JobSelectionSidebar**: Open job selection sidebar and
verify jobs load correctly, search/filter works, and retry button works
on error
- [ ] **Test teams/[id] page**: Navigate to a party detail page and
verify it renders without loading flash (SSR data should be immediate)
- [ ] **Review type casts**: Check `job.mutations.ts:135` - the `as
unknown as keyof typeof` cast for slot indexing is a workaround for
jobSkills having string literal keys ('0', '1', '2', '3') while slot is
a number
- [ ] **Verify withInitialData behavior**: The `NonNullable<TData>`
return type change in `ssr.ts` should work correctly with `data.party`
which can be `Party | null`

**Recommended test plan**: 
1. Run `pnpm install` to ensure dependencies are up to date
2. Start dev server and verify the app loads without errors
3. Navigate to a party detail page (`/teams/[shortcode]`) - should
render immediately without loading state
4. Open job selection sidebar (click job icon on a party you can edit) -
verify jobs load and filtering works
5. Test error handling by temporarily breaking network - verify retry
button appears

### Notes


- Pre-existing project issues remain (paraglide modules not generated,
hooks.ts implicit anys) - these are unrelated to this PR
- Local testing could not run due to missing node_modules (vite not
found) - project setup issue
- TanStack Query devtools installation was skipped due to Storybook
version conflicts
- The existing `search.queries.ts` file was used as the pattern
reference for new query factories
- SSR approach uses hybrid pattern: existing `+page.server.ts` files
work with `withInitialData()`, while new pages can use `prefetchQuery()`
in `+page.ts`
- Migration guide includes 6 follow-up prompts for completing the
remaining component migrations

**Link to Devin run**:
https://app.devin.ai/sessions/33e97a98ae3e415aa4dc35378cad3a2b
**Requested by**: Justin Edmund (justin@jedmund.com) / @jedmund

---------

Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
2025-11-29 00:36:59 -08:00
53405da7eb refactor: improve grid service type safety (partial Phase 3.2)
- Created GridItemData type (GridWeapon | GridSummon | GridCharacter)
- Typed GridOperation.data field with GridItemData instead of any
- Typed draggedItem and targetItem parameters with object shapes
- Made targetPosition flexible (number | string) for swaps/moves
- Added type guard for move operation to ensure type safety

Partial implementation of Phase 3.2 - reduced any usages in grid operations.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:51:44 -08:00
3b2782ec89 refactor: consolidate Awakening type definition
Phase 3.1: Remove duplicate Awakening interface
- Removed unused src/lib/types/Awakening.d.ts
- Using entities.ts as single source of truth for Awakening type
- Awakening now properly uses LocalizedName interface
- No breaking changes (unused file had zero imports)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:48:21 -08:00
271dcb3c81 refactor: add wx-svelte-grid Cell type for database cells
Phase 2.2: Add proper type definitions for wx-svelte-grid
- Created Cell interface export in wx-svelte-grid declarations
- Updated all 9 database cell components to use Cell type
- Removed custom Props interfaces with loose IRow typing
- Improved IntelliSense support for grid component props

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:46:48 -08:00
c074ea8bda refactor: unify visibility types to string literals
Changed from numeric (0/1/2) to string literals ('public'/'private'/'unlisted')
- Created PartyVisibility type with const assertion
- Updated Party and PartyPreview interfaces
- Updated PartyUpdatePayload interface
- Updated Zod schemas for validation
- Updated test mocks to use string literals
- Added deprecated conversion helpers for backward compat

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:43:55 -08:00
ca16ca145b refactor: remove type assertions in component props
- create proper UncapStarProps and TranscendenceStarProps interfaces
- use discriminated union for StarRender type
- add function overloads for createStarProps with type safety
- remove 'as any' casts from star component spreading
- remove optionalProps workaround in SegmentedControl
- stop spreading HTMLAttributes to RadioGroupPrimitive (not supported)
2025-11-28 21:40:08 -08:00
654eabbeba fix: third-party library type issues
- remove unsupported class prop from bits-ui SelectPrimitive.Root
- add type assertion for RadioGroupPrimitive spread props (as any)
- remove wx-svelte-grid Cell import (not exported)
- simplify LastUpdatedCell props with index signature for grid props
2025-11-28 21:05:00 -08:00
009758a997 fix: API adapters and type mapping
- transform job skills pagination meta to include page/perPage
- fix UserInfo avatar type (optional properties -> required when present)
- add visibility number-to-string mapping in party service (0=public, 1=private, 2=unlisted)
- change mapToApiPayload return type from Partial<Party> to CreatePartyParams
- fix raid/job mapping to use IDs instead of nested objects
- add generic type argument to RestDataProvider<any>
- add type assertion in optionalProps (value as T[keyof T])
2025-11-28 21:04:51 -08:00
073bed01d3 fix: component props and type assertions
- make UncapIndicator StarRender props optional for transcendence stars
- add type assertion for star props spreading (as any)
- fix element name type (string -> literal union with type assertion)
- fix PartySegmentedControl props (value/onValueChange -> selectedTab/onTabChange)
- remove userGender prop (component gets it from context)
- add type assertions for ResourceType and ImageVariant comparisons
- add required id/shortcode to Party object in teams/new
- fix auth hooks expiresAt (undefined -> empty string default)
- add type assertion for Select value binding (excludes null/boolean)
2025-11-28 21:04:39 -08:00
c821873ac6 fix: test fixtures and awakening type issues
- remove recruits property from Character test mock (doesn't exist in type)
- add missing subaura property to Summon test mocks
- consolidate Awakening imports to use entities source
- make awakening type/level optional in GridWeapon/GridSummon
- fix null handling in AwakeningDisplay (null -> undefined)
2025-11-28 21:04:26 -08:00
6dc10ce414 fix: Phase 8 - fix test fixture and adapter issues (24 -> 22 errors)
Fixed remaining test mock data to match actual type schemas.

Changes:
1. entity.adapter.test.ts:
   - Removed invalid maxLevel property from Character mock
   - Character interface doesn't have maxLevel

2. grid.adapter.test.ts:
   - Added missing required properties to Weapon mock:
     - maxSkillLevel: 15
     - maxAwakeningLevel: 5
     - ax: true
     - axType: 1
   - Removed invalid series property from Summon mock
     - Summon interface doesn't have series property

3. settings/+page.svelte:
   - Fixed users.update call (removed extra fetch parameter)

All test mocks now match their corresponding type definitions from
entities.ts, ensuring tests can compile and run correctly.

Result: 24 → 22 errors (-2)

Overall progress: 53 → 22 errors (58% reduction)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 20:07:34 -08:00
e0810781f4 fix: Phase 7d - fix null/undefined handling (28 -> 24 errors)
Fixed multiple null/undefined type errors by adding proper null checks
and default values.

Changes:
1. CharacterRep.svelte:
   - Changed import from '$lib/types/enums' to '$lib/utils/element'
   - getElementClass in utils/element accepts undefined, enums version doesn't

2. ItemHeader.svelte:
   - Convert null to undefined for gridUncapLevel and gridTranscendence
   - getCharacterPose expects 'number | undefined', not 'number | null | undefined'

3. UncapStatusDisplay.svelte:
   - Added null coalescing for transcendenceStep check
   - Changed from `transcendenceStep > 0` to `(transcendenceStep ?? 0) > 0`

4. base.adapter.ts:
   - Provide default no-op function for optional onError callback
   - Required<AdapterOptions> needs all properties defined

Result: 28 → 24 errors (-4)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 20:04:02 -08:00
9fb2e2485d fix: Phase 7c - fix Touch/drag-drop types (32 -> 28 errors)
Fixed TypeScript errors where custom drag data was being stored on the
native Touch type, which doesn't allow extension.

The issue: `currentTouch` was typed as `Touch | null` but the code was
trying to store custom properties (item, source, type) on it for pending
drag operations initiated by mouse pointer events.

The fix: Created a new `PendingDragData` interface to properly type the
custom drag data being stored for mouse events.

Changes:
- src/lib/composables/drag-drop.svelte.ts:
  - Added PendingDragData interface with item, source, type
  - Changed TouchState.currentTouch from `Touch | null` to `PendingDragData | null`
  - This allows storing pending drag data without conflicting with native Touch type

Result: 32 → 28 errors (-4)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 20:01:46 -08:00
c2329c2f7f fix: Phase 7b - suppress MSW optional dependency errors (34 -> 32 errors)
Fixed TypeScript errors for optional MSW (Mock Service Worker) test dependency.

MSW is intentionally optional - tests work with or without it. The dynamic
imports are wrapped in try-catch to gracefully handle when MSW is not installed.

Added @ts-expect-error comments to suppress TypeScript module resolution errors
for the optional dynamic imports, while maintaining the runtime fallback behavior.

Changes:
- src/lib/api/adapters/test-setup.ts:
  - Added @ts-expect-error for 'msw/node' dynamic import
  - Added @ts-expect-error for 'msw' dynamic import
  - Preserves optional dependency pattern

Result: 34 → 32 errors (-2)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:56:51 -08:00
e23276b4de fix: Phase 7 partial - fix test mock data errors (36 -> 34 errors)
Fixed multiple test fixture type errors to match actual schema definitions.

Changes:
1. Removed leftover optionalProps() call in users.ts (missed in Phase 2)
2. Fixed Character race field in entity.adapter.test.ts
   - Changed from object {race1, race2} to array [1, 2]
   - Matches entity.adapter.ts Character interface expectation
3. Added missing ULB stat fields to Weapon mocks in grid.adapter.test.ts
   - Added maxHpUlb and maxAtkUlb to hp/atk objects
   - Required by entities.ts Weapon interface

Result: 36 → 34 errors (-2)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:55:52 -08:00
aa87ccb7d7 fix: Phase 6 - fix ImageVariant type export (37 -> 36 errors)
Fixed TypeScript error where ImageVariant type wasn't accessible in the
same file that re-exported it.

The issue: Re-exporting a type with `export type { X } from 'module'`
doesn't create a local binding that can be used in the same file.

The fix: Import the type first to create a local binding, then re-export it.

Changes:
- src/lib/features/database/detail/image.ts:
  - Added: import type { ResourceType, ImageVariant } from '$lib/utils/images'
  - Kept: export type { ResourceType as ResourceKind, ImageVariant }
  - This allows ImageVariant to be used in the ImageArgs interface below

Result: 37 → 36 errors (-1)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:52:02 -08:00
ebc0e48e92 fix: Phase 5 - fix environment variable imports (38 -> 37 errors)
Resolved PUBLIC_SIERO_OAUTH_URL import issue by removing the intermediate
config.ts file and importing environment variables directly where needed.

Changes:
- Removed src/lib/config.ts (unnecessary abstraction layer)
- Updated src/lib/auth/oauth.ts to import PUBLIC_SIERO_API_URL directly
- Updated src/routes/auth/refresh/+server.ts to import directly
- Construct OAUTH_BASE locally as `${PUBLIC_SIERO_API_URL}/oauth`

This fixes the TypeScript error where svelte-check couldn't resolve
PUBLIC_SIERO_OAUTH_URL from the config file, even though the variable
was properly defined in .env and .svelte-kit/ambient.d.ts.

Result: 38 → 37 errors (-1)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:33:15 -08:00
7caa34452f fix: Phase 4 - fix test fixture type errors (42 -> 38 errors)
Fixed all test fixture mock data to match actual type definitions across
4 test files. Resolved 9 distinct type errors by correcting mock object
structures.

Files modified:
- entity.adapter.test.ts: Fixed Character mock to use nested hp/atk objects
- grid.adapter.test.ts: Fixed GridWeapon/GridCharacter/GridSummon mocks
  - Added proper entity objects (mockWeapon, mockCharacter, mockSummon)
  - Fixed transcendenceStage -> transcendenceStep
  - Removed invalid partyId/weaponId/characterId/summonId properties
- party.adapter.test.ts: Fixed Party mock
  - Changed visibility from 'public' string to 0 number
  - Removed invalid skills array from Job object
  - Added complete RaidGroup with all required properties
- user.adapter.test.ts: Fixed User/Party mocks
  - Created separate mockUser (User type) vs mockUserInfo (UserInfo type)
  - Fixed role type mismatch (number vs string)
  - Added required arrays (weapons, characters, summons) to Party objects

Result: 42 → 38 errors (-4)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:29:53 -08:00
45b51d8880 fix: Phase 3 - fix adapter type issues (43 -> 42 errors)
Fixed three key type definition issues in the adapter layer:

1. Added missing element property to Party interface
   - Added `element?: number` to Party type
   - Used throughout codebase but was missing from interface

2. Aligned onError callback types for consistency
   - Changed ResourceOptions.onError from Error to AdapterError
   - Now matches AdapterOptions.onError type signature

3. Exported Grid types from grid.adapter.ts
   - Re-exported GridWeapon, GridCharacter, GridSummon
   - Makes types available for test files

Files modified:
- src/lib/types/api/party.ts: Added element property
- src/lib/api/adapters/types.ts: Fixed onError callback type
- src/lib/api/adapters/grid.adapter.ts: Added type re-exports

Result: 43 → 42 errors (-1)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:25:23 -08:00
5d98bba30c fix: Phase 2 - remove optionalProps() shim misuse (45 -> 43 errors)
Removed inappropriate use of optionalProps() type shim from our own
codebase where we control the types. Type shims should only be used
for third-party library incompatibilities.

Files modified:
- base.adapter.ts: Removed shim from RequestOptions spreading
- grid.service.ts: Removed 3 usages from update methods
- party.service.ts: Removed import
- users.ts: Removed import and usage
- UserSettingsModal.svelte: Direct object construction
- drag-drop.svelte.ts: Direct object for DragOperation.target

Result: 45 → 43 errors (-2)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 19:23:14 -08:00
365f84fae1 fix: improve users.ts avatar object handling
- Build avatar object separately with proper types before assignment
- Apply optionalProps before passing to updateProfile

This maintains 53 errors (65% reduction from original 151).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:57:01 -08:00
36e2916dea fix: add undefined to Button Props interface
- Add | undefined to all optional properties in Button Props interface
- This fixes 4 type errors related to Button component usage with exactOptionalPropertyTypes

Reduces errors from 57 to 53 (65% reduction from original 151).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:56:08 -08:00
a88dd89873 fix: resolve component prop exactOptionalPropertyTypes issues
- Add | undefined to DropZone Props interface (item, canDrop, onDrop)
- Fix users.ts by properly typing updates object with | undefined
- Apply optionalProps to SegmentedControl restProps spreading

Maintains 57 errors (some regressed, some fixed).

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:55:03 -08:00